TinyMUSE Resources
Due to the incompetence of a few Web sites out there, this page is devoted to keeping track of the resources left for the MUSE community. The links in this page are mostly what remains out there of MUSE-related resources.
MicroMUSE:
The Beginnings
MicroMUSE was the beginning of what is
known as TinyMUSE. It began in 1990 under the name of MicroMUSH.
After gradually taking on an educational and scientific social
setting, it became known as MicroMUSE. It released various
sources, helping other MUSE servers take off. It also launched
MUSENET, a network of educational MUSEs working together to form
a community. Generally, during the period of time of MUSENET's
reign, most all the users on one MUSE could be found on another.
An example of this common ground can be found at http://www.musenet.org/~oppsie/muse/muse.html.
TimeMUSE and OceanaMUSE: Differing
Attitudes
TimeMUSE was an early MUSE server
that harbored many MUSErs who were tired of the educational
environment and bureacracy of MicroMUSE. OceanaMUSE began a few
years after Time, massing a large active userbase. For a period
of time, Oceana reached a greater record of activity than any
other social MUSE had achieved.
TrekMUSEs: Integrating Role-Play
TrekMUSE and TOS
TrekMUSE both originated from the
TinyMUSE server in the early 90s. They have been extremely
popular over the years, and it is not rare that they have one
hundred users on at once. They are both specialized in role-play
geared toward Star Trek. They have long been distanced from the
MUSENET class of MUSEs, and entertain a completely different
community. Due to their immense popularity, they have also had
stronger code upgrades and been more reliable than other MUSEs.
They, however, have less flexibility with projects in their
database due to their theme.
WindsMARE: Send in the Nupers
Gandalf, a Director of MicroMUSE,
also began his own branch-off of MUSE in the early 1990s. It was
known as WindsMARE and Gandalf dedicated much of his time to
changing its code. For the first time, MUSE went back to its
origin in MUD, only this time with a more social and more
original atmosphere. WindsMARE was constantly under pressure from
bad management or needed resources, so it had frequent downtimes
of great length. However, in its uptimes, it has quite a
following and is an entertaining game to play.
CowMUSE & shkooism
shkoo, another Director of
MicroMUSE, continued the MUSE source upgrades after MicroMUSE
stopped at version 1.7b4. He ran a small development site called
CowMUSE (which, according to legend, still exists someplace)
which had a limited number of objects in its database, upgrading
the MUSE version to 1.8a4. Version 1.8 had a great many of
important achievements and original concepts included that most
likely would not have been integrated into the source even today
had it not been for shkoo. Morgoth and OceanaMUSE released a
version 1.9 later on, but it was not as stable, nor as
progressive as version 1.8.
MU*Net: Picking up the Pieces
In the end of the 1990s,
text-based worlds were not experiencing the same growth as they
had in the past. New users were more interested in experiencing
new graphical worlds that would use their multimedia to its full
capacity. However, while some of the more glorious MUSEs declined
to become stagnant ghost towns, other administrations with an
affinity for text-based worlds realized their uniqueness to all
other forms of social worlds. A group of folks who had been
around MUSEs since the early stages put together MU*Net, a public TinyFugue site where various modern
text-based virtual worlds could be connected. Although
VirtualChicago has not joined MU*Net yet due to discussions over
whether there would be any benefit, the Web site contains a few
links of value.
Other Resources
There are various clients and robot sources at ftp://ftp.tcp.com/pub/mud.
The MUSENET FTP site has a
great deal of pictures, documents, and history lessons.
shkoo's FTP site contains
a few pictures and server sources.
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